When the Super Giant Post is at maximum level, this icon is not shown. Tapping this icon contributes the Capital Gold you have into upgrading the Super Giant Post to the next level. Tapping this icon displays information about the Super Giant Post, such as Level, Defense Troops, Troop Level, and Hitpoints. Reasonably, the elevated entrance and stairs are removed as if its floor is resting on the ground. The firepit becomes thicker and restores its original color. At level 5, the silver metal covering is replaced with gold while the metal spikes near the entrance is replaced with metal chains.At level 4, the base gained some metal spikes and a thin layer of silver metal covering above the stone foundation.The elevated portion of the entrance looks higher than before and the fireplace was fueled with some wood. At level 3, the base of the supporting foundation that is made from stone becomes thicker.The entrance is a bit elevated and appears to be much darker than before. At level 2, the band of ropes is replaced with stone.It has a wooden foundation with a band of ropes and a fireplace. When initially rebuilt, the Super Giant Post consists of a round measuring weight with a KG (kilogram) symbol that seems to have crushed the stony part of the roof.However, the visual design atop the roofs varies according to the type of troop featured at each specific building post. The visual changes are consistent among the remaining posts of Clan Capital: the Raid Cart Post and the Super Dragon Post. Super Giant Posts undergo significant visual changes at levels 2, 4, and 5.If time is not an issue, it can be viable to lure and destroy any such Super Giants in the same way Clan Castle troops are attacked in the Home Village. Note that while Super Giants will generally stay in the area around their post, if the Super Giant Post is destroyed before the Super Giants are killed, the Giants will be free to roam the rest of the district (walls permitting).Small groups of Super Barbarians can work against them as well. If it is not viable to avoid them (usually when they are placed deep in the base), it is at least easy to swarm Super Giants with troops like Sneaky Archers or Skeleton Barrels due to their slow attacking rate.The raiding tutorial exploits the latter and attackers should keep an eye out for opportunities to prevent them from attacking. The defending Super Giants are helpless against air troops, as well as ranged troops if they are locked in a compartment (the latter is often the case when ruins containing Super Giant Posts are newly rebuilt in the Barbarian Camp district).Super Giants also have weaknesses to swarms owing to their slow attacking rate, so splash defenses like Multi Mortars can be helpful. Do protect Super Giant Posts with anti-air defenses so that the Super Giants cannot be easily eliminated by air units.While this allows the defending Super Giants to attack them without being countered, the Super Giants are themselves slow and may lag behind when attacking fast units like Hog Riders, or any units being buffed by a Rage Spell. Defense-targeting troops will ignore the Super Giants and continue to target nearby defenses.In some scenarios it can be beneficial to lock them in a compartment, such as when guarding powerful defenses like a Rocket Artillery, to prevent their stalling power being used elsewhere.Where you place the gates are of utmost importance, as it determines where the Super Giants will emerge.Instead, place gates in certain places of the walls to allow them to pass. As shown in the raiding tutorial, Super Giants from Super Giant Posts (as well as Raid Carts from Raid Cart Posts) cannot pass walls.In this regard the Super Giants can be treated as mobile high-hitpoint buildings that can be used to protect other defenses. This is even true against air units even though the Giants are unable to counterattack in this case, as it buys anti-air defenses time to destroy them. The defending Super Giants are excellent for stalling troops with no preferred target, such as Super Barbarians or Sneaky Archers.Despite having defensive capabilities, defense-targeting troops like attacking Super Giants will not target it over other defenses.Super Giant Posts station two Super Giants to defend the district they are in, which patrol the vicinity of their Super Giant Post and defend against attackers.Although it is unlocked at Capital Hall level 8 in the Capital Peak, they can be rebuilt much earlier in the Barbarian Camp district, where it requires District Hall level 2 (this requires Capital Hall level 3). Super Giant Posts are a defense in the Clan Capital. ![]() "Super Giants are ready to deliver a solid punch to any intruding troops."
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